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Minecraft How To Make Arrows Disappear

Arrow.png

Spectral Arrow.png

Rarity color

Mutual

Renewable

Uncraftable and Luck‌[ JE only ] : No
All others: Yeah

Stackable

Normal / Spectral: Yes (64)
Tipped: Yes (64, only if same effect)

Size

Height: 0.five Blocks
Width: 0.five Blocks

Network ID

Normal / Tipped:
JE: 60
Spectral:
JE: 91

An arrow serves as ammunition for bows, crossbows, and dispensers. Arrows can exist modified to imbue status furnishings on players and mobs.

Obtaining [ ]

Previously shot arrows [ ]

Arrows shot by players can by and large be picked up.

An arrow cannot be picked up if:

  • It is shot by a Creative mode actor.
  • It is shot past any mob able to shoot arrows, such as skeletons, strays, pillagers, or piglins. This includes mobs that practice not shoot arrows in normal gameplay, such as illusioners and bow-wielding wither skeletons.
  • It is shot with an Infinity-enchanted bow.
  • It is ane of the two actress arrows shot with a Multishot-enchanted crossbow.

This is the case even in Creative manner.[ane]

Mob loot [ ]

Skeletons and strays may drop between 0 and two arrows upon expiry. The maximum drib is increased by one per level of Looting, for a maximum of 0–5 arrows with Annexation III.

Strays accept a 50% run a risk of dropping i arrow of Slowness when killed by a player. Each level of Looting increases the take a chance of this drop by l% of the previous take chances. This results in a maximum of 93.75% with Looting III.

In Boulder Edition, pillagers also drop 0–ii arrows upon death. The maximum drib is increased by one per level of Looting, for a maximum of 0-five arrows with Looting Three.

Trading [ ]

Novice-level fletcher villagers have a l% risk in Boulder Edition, or a 2iii chance in Java Edition, to sell 16 arrows for one emerald equally role of their trades.

In Boulder Edition, master-level fletcher villagers have a ane2 take chances to sell five tipped arrows for 2 emeralds and 5 arrows. In Coffee Edition, they have a 23 take a chance to sell 5 tipped arrows for 2 emeralds and five arrows. Trades in Java Edition tin be the base of operations event, level 2, or extended; in Bedrock Edition, only the arrow of decay is level II.

  • Arrow of Fire Resistance
  • Arrow of Harming
  • Arrow of Healing
  • Arrow of Invisibility
  • Arrow of Leaping
  • Pointer of Slow Falling‌[ Java Edition only ]
  • Arrow of Night Vision
  • Arrow of Poison
  • Arrow of Regeneration
  • Arrow of Slowness
  • Arrow of Strength
  • Pointer of Swiftness
  • Arrow of the Turtle Master
  • Arrow of Water Animate
  • Arrow of Weakness
  • Arrow of Decay‌[ Boulder Edition only ]

These are all potion effects except Ho-hum Falling in Bedrock Edition and Luck and Bad Luck in Java Edition. Trading is the only legitimate way to obtain arrows of Disuse in Survival fashion.

Bartering [ ]

Spectral arrows‌[ Java Edition only ]/normal arrows‌[ Bedrock Edition only ] can be obtained through bartering with piglins, and accept a ~eight.71% adventure to give the player 6-12 arrows.

Villager gifts [ ]

In Java Edition, whatsoever regular or tipped arrow (except for luck and Bad Luck arrows) tin can be obtained as a reward detail from fletcher villagers when the histrion has the Hero of the Village status consequence.

Crafting [ ]

Name Ingredients Crafting recipe Description
Pointer Flint +
Stick +
Plume


four

Spectral Arrow Glowstone Dust +
Arrow


2

[ Java Edition only ]
Tipped Arrow Arrow +
Matching Lingering Potion

Lingering Potion of Regeneration Lingering Potion of Swiftness Lingering Potion of Fire Resistance Lingering Potion of Poison Lingering Potion of Healing Lingering Potion of Night Vision Lingering Potion of Weakness Lingering Potion of Strength Lingering Potion of Slowness Lingering Potion of Leaping Lingering Potion of Harming Lingering Potion of Water Breathing Lingering Potion of Invisibility Lingering Potion of Slow Falling Lingering Potion of Luck Lingering Potion of Decay Lingering Potion of the Turtle Master
8 eight 8 8 8 8 8 8 8 eight 8 8 eight 8 eight 8 8 8 8 eight eight

Arrows of Decay are exclusive to Bedrock Edition unless obtained via artistic or commands. Arrows of luck are exclusive to Coffee Edition. A custom potion obtained via commands cannot craft arrows with the potion'south custom name, lore, or the CustomPotionColor.

Chest boodle [ ]

Detail Structure Container Quantity Risk
Java Edition
Arrow Bastion remnant Span chest 5–17 47.9%
Hoglin stable breast 5–17 22.eight%
Generic chest 5–17 44.i%
Jungle temple Dispenser 2–vii 100%
Pillager Outpost Breast ii–7 39.ane%
Village Fletcher's chest 1–iii 23.iii%
Bedrock Edition
Arrow Breastwork remnant Bridge chest 10–28 11.two%
Hoglin stable chest five–17 22.viii%
Generic breast 5–17 44.ane%
Generic chest 10–22 xi.2%
Span chest 5–17 47.9%
Treasure chest 12–25 33.vii%
Jungle temple Dispenser ii–7 100%
Pillager Outpost Breast two–7 39.1%
Village Fletcher's chest i–iii 23.3%
Item Structure Container Quantity Chance
Java Edition
Spectral Pointer Breastwork remnant Span breast 10–28 11.2%
Generic chest 10–22 xi.2%
Treasure chest 12–25 33.7%

Retrieving [ ]

Arrows stuck in a block that were originally shot past dispensers or by players in Survival without the Infinity enchantment may be collected. Arrows originally shot by skeletons, strays, illusioners, pillagers, piglins, players in Artistic, players using the Infinity enchantment, or indistinguishable arrows created by Crossbows with the Multishot enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a histrion or mob, and players or mobs do not driblet them when killed. Retrievable arrows accept a despawn timer of 60 seconds.

Cauldrons [ ]

In Boulder Edition, tipped arrows can likewise be obtained by using arrows on cauldrons that contain potions. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is one3 full, 16 arrows can be tipped. When the cauldron is iithree full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as upward to 21.33 arrows can exist tipped per potion.

Usage [ ]

Come across too: Bow

When fired, arrows fly in a ballistic trajectory afflicted by gravity and elevate in air, water, and lava. The pointer's velocity is multiplied past 0.99 every tick, and it also experiences one m/south2 of downwardly acceleration induced past gravity.

Arrows travel approximately 3 blocks when fired parallel to a flat plane with no charge, fifteen blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows tin travel 120 blocks if fired from an optimal bending. The maximum height an pointer fired by a bow can reach is around 66 blocks.

An arrow fired in water experiences much more drag than in air: information technology moves less than 8 blocks before completely losing horizontal speed and falling straight downwardly, although the knockback of the arrow remains unaffected. It besides leaves a trail of bubbling in its wake.

In that location is a random variable to the trajectory of an arrow, given by this.rand.nextGaussian() * 0.0075 * (double)inaccuracy for the ten, y and z coordinate. The inaccuracy is relatively small-scale, becoming noticeable over larger distances. The inaccuracy of unlike arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of ane.

An arrow's speed determine the harm it inflicts. The damage inflicted is calculated past multiplying the arrow's damage value with its velocity in blocks per game tick. When fired from a fully-charged unenchanted bow, arrows do six ♥ ♥ ♥ of damage, with a smaller chance to damage for up to 11 ♥ × v.v via critical hits. They inflict upward to five ♥ ♥ ♥ impairment from a medium-charged bow, and i ♥ from a bow with no charge. Arrows fired from dispensers always practise three ♥ ♥ of damage unless their velocity is modified by an external source. Arrows fired from crossbows practice 6 ♥ ♥ ♥ to eleven ♥ × 5.five of harm.

Arrows trigger damage immunity on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.

An arrow shot into a tree.

Arrows too stick into objects they come up in contact with and remain at that place for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be retrievable.

If the pointer has any custom potion effects (NBT tag CustomPotionEffects), all potion effects, including vanilla potion effects (NBT tag Potion) are removed 30 seconds after the arrow stops moving.

If an arrow is stuck in a block, and that block is broken or disappears (eastward.g., leaves upon decay), and then the arrow falls straight downward and damages entities below, just never deals a critical hitting.

Arrows tin bounce off mobs immune to damage like the wither under the "wither armor" upshot and a perching ender dragon.

Arrows shot through lava or (if at that place's at least a 2 block gap) fire grab on fire and show an appropriate animation until they pass through h2o. Like arrows shot from a bow with the Flame enchantment, they tin set other entities they hit on fire for v seconds too every bit ignite TNT and campfires.

An arrow shot at a boat‌[ JE only ] or any kind of minecart causes the vehicle to interruption, dropping any components (including container contents).

Arrows can get visually stuck in players in Java Edition, although not any other mobs. They announced every bit regular arrows regardless of type.[2]

Redstone circuits [ ]

An arrow can activate a wooden button, wooden pressure level plate, a tripwire, or a target. If the arrow sticks in the switch, the switch remains activated until the arrow despawns after i infinitesimal. Target blocks emit a redstone pulse for one second, equally opposed to the static depressed state of the other switches. Not-wooden switches are not affected by arrows.

When arrows are fired into the sides of blocks, they modify their orientation to betoken more down than their original flight path might indicate. This can cause them to intersect and thus trigger switches higher up them that they didn't actually hit, or block runway above them.

Explosions [ ]

Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an pointer, they can also increment the damage dealt by them. ‌[ Java Edition but ]

Variants [ ]

Tipped arrows [ ]

Run into besides:  § Crafting

Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is i8 that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same equally the regular power effect for the potion. If a bow is enchanted with Infinity, tipped arrows are still consumed.

The types of arrows are:

  • Arrow of Regeneration
  • Arrow of Swiftness
  • Arrow of Fire Resistance
  • Arrow of Healing
  • Arrow of Night Vision
  • Arrow of Forcefulness
  • Arrow of Leaping
  • Arrow of Invisibility
  • Arrow of Poison
  • Arrow of Weakness
  • Pointer of Slowness
  • Arrow of Harming
  • Arrow of Water Breathing
  • Arrow of Luck [ JE only ]
  • Arrow of Decay [ BE only ]
  • Arrow of the Turtle Principal
  • Arrow of Slow Falling

Arrows of Harming (and arrows of Healing when used confronting undead mobs) do not add a static amount of damage to the pointer. Instead, the pointer'southward impairment is kickoff calculated, then checked to see if it is below 12 ♥ × half-dozen. If the arrow'south harm is less than 12, the Harming effect of the arrow makes up the difference, to ensure the pointer does exactly 12 ♥ × 6. Therefore, an unenchanted bow cannot deal more than than 12 damage using Harming (or Healing) arrows, every bit information technology can deal a maximum of 11 ♥ × 5.5 harm on level footing. Nevertheless, if the arrow would deal more 12 damage, the harming outcome is entirely neutralized. This ways that bows enchanted with Power I through Ability Three has a take a chance to not utilise the arrow at full charge, and any Ability level in a higher place 3 never utilizes Arrows of Harming finer at full charge when against unarmored mobs/players.

No-result tipped arrows [ ]

It is possible to craft tipped arrows using Lingering H2o Bottles too as Bad-mannered, Thick, and Mundane Lingering potions. If crafted with a water bottle, the arrow is called an pointer of Splashing. If crafted with Mundane, Bad-mannered, or Thick potions, it is chosen a tipped arrow.[iii] Tipped arrows crafted from dissimilar potions do not stack.

All four kinds generate bluish particles in flight and upon landing, but otherwise behave similar regular arrows. In particular, arrow of Splashing has no effect on burn and campfires and when shot from a bow with the Flame enchantment, can low-cal campfires and TNT just similar regular arrows on burn down.

Icon Proper noun
Tipped Arrow
Arrow of Splashing

Uncraftable tipped arrows [ ]

In Java Edition, the uncraftable tipped pointer is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:

  • /give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} - arrow assigned an effect placeholder "empty"
  • /give @s minecraft:tipped_arrow - arrow not assigned any issue.

The uncraftable pointer doesn't differ from regular arrows in behavior when used every bit a projectile.

Icon Proper noun
Uncraftable Tipped Pointer

Spectral arrows [ ]

Information icon.svg

A spectral arrow confers the Glowing status effect for 10 seconds. The Glowing upshot creates an outline of the target, which is visible through blocks, and colored based on the target's squad (white by default). Even if a bow is enchanted with Infinity, spectral arrows are still consumed.

Icon Proper noun
Spectral Pointer

Sounds [ ]

Sound Subtitles Source Clarification Resources location Translation key Book Pitch Attenuation
distance
Arrow hits Friendly Creatures Plays when an arrow hits a block or entity entity.arrow.hitting subtitles.entity.arrow.hit 1.0 1.0909... - ane.33... 16
Role player hit Players Plays when an pointer shot past a player hits another histrion entity.arrow.hit_player subtitles.entity.arrow.hit_player 1.0 1.0 sixteen
Arrow fired Players Plays when an arrow is fired past a player entity.pointer.shoot subtitles.entity.arrow.shoot 1.0 Around 1.2[sound 1] 16
Skeleton shoots Hostile Creatures Plays when a skeleton shoots entity.skeleton.shoot subtitles.entity.skeleton.shoot 1.0 0.833... - ane.25 sixteen
Crossbow fires Players Plays when a crossbow shoots detail.crossbow.shoot subtitles.detail.crossbow.shoot 0.8 / 0.9 0.9 / one.0 sixteen
Dispensed item Blocks Dispenser shoots block.dispenser.launch subtitles.cake.dispenser.dispense 1.0 1.2 16
  1. Depends on how long the bow is charged for, around ane.2 with a fully charged bow. The exact formula is

Information values [ ]

ID [ ]

Java Edition:

Proper name Identifier Class Item tags Translation key
Arrow arrow Item arrows item.minecraft.arrow
Spectral Pointer spectral_arrow Item arrows item.minecraft.spectral_arrow
Tipped Arrow tipped_arrow Item arrows item.minecraft.tipped_arrow
item.minecraft.tipped_arrow.effect.empty
detail.minecraft.tipped_arrow.effect.water
item.minecraft.tipped_arrow.issue.mundane
item.minecraft.tipped_arrow.effect.thick
item.minecraft.tipped_arrow.effect.awkward
particular.minecraft.tipped_arrow.upshot.night_vision
item.minecraft.tipped_arrow.consequence.invisibility
item.minecraft.tipped_arrow.issue.leaping
item.minecraft.tipped_arrow.consequence.fire_resistance
detail.minecraft.tipped_arrow.effect.swiftness
item.minecraft.tipped_arrow.consequence.slowness
item.minecraft.tipped_arrow.effect.water_breathing
item.minecraft.tipped_arrow.effect.healing
item.minecraft.tipped_arrow.issue.harming
item.minecraft.tipped_arrow.effect.poison
item.minecraft.tipped_arrow.effect.regeneration
item.minecraft.tipped_arrow.outcome.force
item.minecraft.tipped_arrow.effect.weakness
item.minecraft.tipped_arrow.result.levitation
item.minecraft.tipped_arrow.effect.luck
particular.minecraft.tipped_arrow.effect.turtle_master
item.minecraft.tipped_arrow.upshot.slow_falling
Proper noun Identifier Entity tags Translation key
Arrow arrow arrows
impact_projectiles
entity.minecraft.arrow
Spectral Arrow spectral_arrow arrows
impact_projectiles
entity.minecraft.spectral_arrow

Bedrock Edition:

Name Identifier Numeric ID Form Translation central
Arrow pointer 301 Detail item.arrow.proper noun
item.tipped_arrow.name
tipped_arrow.consequence.water
tipped_arrow.event.mundane
tipped_arrow.effect.thick
tipped_arrow.effect.bad-mannered
tipped_arrow.effect.nightVision
tipped_arrow.effect.invisibility
tipped_arrow.effect.spring
tipped_arrow.consequence.fireResistance
tipped_arrow.issue.moveSpeed
tipped_arrow.effect.moveSlowdown
tipped_arrow.effect.waterBreathing
tipped_arrow.effect.heal
tipped_arrow.effect.damage
tipped_arrow.effect.poison
tipped_arrow.event.regeneration
tipped_arrow.effect.damageBoost
tipped_arrow.result.weakness
tipped_arrow.issue.wither
tipped_arrow.effect.turtleMaster
tipped_arrow.effect.slowFalling
Name Identifier Numeric ID Translation central
Arrow arrow 80 entity.arrow.name

Metadata [ ]

In Boulder Edition, arrows use the following item data values:

Arrow Regular Extended Enhanced
(Level Two)
Arrow 0 N/A N/A
Arrow of Splashing 1 Due north/A N/A
Tipped Pointer (Mundane) 2 iii N/A
Tipped Arrow (Thick) four N/A Northward/A
Tipped Arrow (Awkward) 5 N/A Northward/A
Pointer of Nighttime Vision 6 7 N/A
Arrow of Invisibility 8 nine North/A
Pointer of Leaping ten xi 12
Arrow of Fire Resistance 13 14 Northward/A
Pointer of Swiftness 15 16 17
Pointer of Slowness 18 19 43
Pointer of Water Breathing xx 21 Due north/A
Arrow of Healing 22 North/A 23
Arrow of Harming 24 Northward/A 25
Arrow of Toxicant 26 27 28
Arrow of Regeneration 29 xxx 31
Arrow of Strength 32 33 34
Arrow of Weakness 35 36 N/A
Pointer of Decay 37 N/A N/A
Pointer of the Turtle Master 38 39 40
Pointer of Wearisome Falling 41 42 North/A

Entity data [ ]

Normal and tipped arrows [ ]

Arrows accept entity data that define various properties of the entity.

Coffee Edition:

  • Entity data
    • Notation: An arrow entity is a tipped arrow if it has either the Potion or CustomPotionEffects tag.
    •  Colour: Used past the arrow entity, for displaying the custom potion colour of a fired pointer detail that had a CustomPotionColor tag. The numeric color code are calculated from the Red, Green and Blue components using this formula: Ruddy<<sixteen + Green<<8 + Blue . For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values remove the particles.

Boulder Edition:

See Bedrock Edition level format/Entity format.

Spectral arrows [ ]

Spectral arrows also have entity data that define diverse properties of the entity.

Java Edition:

  • Entity data
    •  Duration: The fourth dimension in ticks that the Glowing effect persists.

Bedrock Edition

See Boulder Edition level format/Entity format.

Achievements [ ]

Icon Accomplishment In-game description Actual requirements (if different) Gamerscore earned Trophy blazon (PS4)
PS4 Other platforms
Sniper Duel Kill a Skeleton with an arrow from more than than fifty meters. Utilize a launched arrow to impale a skeleton, spider jockey, wither skeleton, or a stray from l or more than blocks away, horizontally. 30G Bronze
Archer Kill a creeper with arrows. 10G Bronze
Bullseye Hit the bullseye of a Target block 15G Statuary

Advancements [ ]

Icon Advancement In-game clarification Parent Bodily requirements (if different) Resource location
Advancement-plain-raw.png Not Today, Thank You
Block a projectile using your shield. Adapt Up Block any projectile with a shield. story/deflect_arrow
Advancement-plain-raw.png Ol' Betsy
Shoot a crossbow Adventure run a risk/ol_betsy
Advancement-plain-raw.png Have Aim
Shoot something with an arrow Monster Hunter Using a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow. adventure/shoot_arrow
Advancement-fancy-raw.png Two Birds, One Arrow
Kill 2 Phantoms with a piercing arrow Ol' Betsy Use a crossbow enchanted with Piercing to kill two phantoms. take a chance/two_birds_one_arrow
Advancement-plain-raw.png Who's the Pillager Now?
Give a Pillager a sense of taste of their own medicine Ol' Betsy Kill a pillager with a crossbow. adventure/whos_the_pillager_now
Advancement-fancy-raw.png Arbalistic
Kill five unique mobs with one crossbow shot Ol' Betsy Notation: This is a hidden advancement, pregnant that information technology tin can be viewed by the player simply after completing information technology, regardless if one or more than of its child advancements take been completed. adventure/arbalistic
Advancement-fancy-raw.png Sniper Duel
Kill a Skeleton from at to the lowest degree l meters away Take Aim Exist at least 50 blocks away horizontally when a skeleton is killed past an arrow after the player has attacked it once. risk/sniper_duel
Advancement-fancy-raw.png Bullseye
Hit the bullseye of a Target cake from at to the lowest degree xxx meters away Have Aim Exist at least 30 blocks abroad horizontally when the center of a target is shot with a projectile past the thespian. run a risk/bullseye

Video [ ]

History [ ]

Java Edition Classic
0.24_SURVIVAL_TEST Arrow JE1.png Arrows have been added as an object and are fired past pressing Tab ↹.
0.25 SURVIVAL TEST Arrow JE2 BE1.png The texture of arrows has been changed.
Arrows now bargain more than damage, and tin damage the player.
The player at present spawns with 20 arrows; the remaining corporeality is shown above the hotbar labeled as "Arrows".
Purple Arrow JE1.png Skeletons now burn down majestic arrows, instead of hitting the player straight. These arrows can't be collected by the role player.
When a skeleton is killed, it now drops 6-ix normal arrows for the histrion to gather.
0.29 Arrows tin no longer be shot past the actor in Creative Mode.
Coffee Edition Indev
0.31 20100122 Arrow (item) JE1 BE1.png Arrows have been added as items alongside with bows.
The "Arrows" display in a higher place the hotbar has been removed.
20100124 Arrows at present have a audio effect. What this audio event is is completely unknown; it could be for hit a block, for beingness fired or for something else entirely.
20100130 Arrows are at present craftable. Iron is used instead of steel.
20100219 Arrows are now dropped by skeletons.
Java Edition Infdev
20100316 Arrows now have a loftier chance of spawning either a sheep, a sus scrofa, a skeleton, a creeper, a spider, or a zombie upon striking a cake.
The player at present spawns with 999 arrows.
20100320 The actor at present spawns with 64 arrows.
20100327 The histrion no longer spawns with whatsoever arrows in new worlds.
20100413 Arrows no longer spawn mobs.
Java Edition Blastoff
v1.0.14 The tip of an arrow in crafting is now fabricated from flint rather than an atomic number 26 ingot.
Java Edition Beta
i.two Arrows tin now be fired by dispensers.
1.six Test Build 3 Arrows could be used to stick in any block before this update, even some not-solid ones. For case, they could stick in torches, sugar cane and nether portals.
ane.8 Pre-release Arrows can no longer exist rapid-fired from bows; they must be charged first.
Arrows (with a bow at total strength) tin can now travel 120 blocks when fired from the optimal angle, and stick to mobs.
Audio Update Arrow firing sounds take been changed - see sounds section
Java Edition
November 21, 2011 Exploding arrows are mentioned.
one.0.0 Beta ane.nine Prerelease Arrows no longer stick to mobs.
Arrows remain visible in players.[ verify ]
RC1 Arrow landing sounds have been changed.
1.1 ? Arrows on burn down now set the entities they hit on fire. Earlier, arrows could be on fire (like other entities), but they did non set what they hitting on burn down, and there was no enchantment to fire flaming arrows.
i.three.1 12w21a Farmer villagers now sell 9–12 arrows for 1 emerald.
12w22a Arrows can now be found within dispensers in the newly added jungle temples.
12w23a Arrows can now actuate tripwire switches and wooden pressure plates.
1.4.2 12w34a Arrows can now actuate wooden buttons.
12w34b Arrows on burn tin can at present ignite TNT.
ane.4.iv 1.4.iii Arrows now stick to players again, but not mobs.
i.4.half dozen pre Arrows now brand a "ding" audio when they hit a histrion.
1.8 14w02a Farmer villagers no longer sell arrows.
Fletcher villagers now sell 8–12 arrows for 1 emerald.
14w25a An underwater arrow at present loses all velocity after a few blocks and slowly falls.
A flaming pointer underwater at present gets extinguished.
14w26a Fire arrows can at present exist used to detonate minecarts with TNT.
1.nine 15w31a Tipped Arrow Revision 1.png Tipped Arrow MC-84253.png Added 14 new tipped arrows. Due to a issues[4], All tipped arrows except Pointer of Splashing are black.
Spectral Arrow JE1.png Spectral Arrow (item) JE1.png Added spectral arrows. They show mob and actor outlines in their squad color when hit. They accept no texture when shot.
15w31b Spectral Arrow JE2.png Spectral arrows now use their intended texture.[5]
15w32a Arrow of Fire Resistance JE1 BE1.png Arrow of Harming JE1 BE1.png Arrow of Healing JE1 BE1.png Arrow of Invisibility JE1 BE1.png Arrow of Leaping JE1 BE1.png Arrow of Night Vision JE1 BE1.png Arrow of Poison JE1 BE1.png Arrow of Regeneration JE1 BE1.png Arrow of Slowness JE1 BE1.png Arrow of Strength JE1 BE1.png Arrow of Swiftness JE1 BE1.png Arrow of Water Breathing JE1 BE1.png Arrow of Weakness JE1 BE1.png thirteen tipped arrows at present have the correct textures.
15w33c Added shields; though they fully cake damage from arrows, arrows all the same visually stick into the histrion.
15w37a Arrows at present ricochet off of shields.
15w44b Added the initial method for obtaining tipped arrows, which lasted until snapshot 16w06a – firing arrows into a lingering potion deject.
Arrow of Luck JE1 BE1.png Added the Arrow of Luck.
Tipped Arrow Revision 1.png Tipped Arrow Revision 1.png Tipped Arrow Revision 1.png Tipped Arrow Revision 1.png Add tipped arrows for uncraftable potions, mundane potions, thick potions, and bad-mannered potions.
Add tipped arrows for all enhanced and extended potions
Pointer of Splashing has been added to the creative inventory.
15w47b Arrows now ricochet off of creative fashion players, whereas before they would pass straight through.
15w49a Arrows at present take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was continuing still, and an arrow fired downwards flies faster.
Tipped and spectral arrows are no longer afflicted by the Infinity enchantment.
16w06a Tipped arrows take been given a crafting recipe, and are no longer obtained past shooting them into a lingering potion cloud.
1.10 16w20a Arrows of slowness may now drop from strays when they are killed by a player.
i.11 16w32a The entity IDs have been inverse from Arrow and SpectralArrow to arrow and spectral_arrow.
Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/eighth the elapsing was reducing 1 game tick to zero game ticks.
16w42a Arrows now have a crit tag that determines whether information technology deals critical harm.
1.xi.1 16w50a The arrow entity now has a Colour integer tag, for displaying the custom potion color of a fired arrow detail that has a CustomPotionColor tag.
one.13 17w47a Prior to The Flattening, these items' numeral IDs were 262, 439 and 440.
18w07a Arrow of the Turtle Master JE1 BE1.png Added the Arrow of the Turtle Main.
18w14a Arrow of Slow Falling JE1 BE1.png Added the Arrow of Slow Falling.
1.14 18w43a Arrows are now used as ammo for crossbows.
Arrows can at present break chorus flowers.
Arrow of Fire Resistance JE2 BE2.png Arrow of Harming JE2 BE2.png Arrow of Healing JE2 BE2.png Arrow of Invisibility JE2 BE2.png Arrow of Leaping JE2 BE2.png Arrow of Luck JE2 BE2.png Arrow of Night Vision JE2 BE2.png Arrow of Poison JE2 BE2.png Arrow of Regeneration JE2 BE2.png Arrow of Slowness JE2 BE2.png Arrow of Strength JE2 BE2.png Arrow of Swiftness JE2 BE2.png Arrow of Water Breathing JE2 BE2.png Arrow of Weakness JE2 BE2.png Arrow of the Turtle Master JE2 BE2.png Arrow of Slow Falling JE2 BE2.png The item sprite textures of tipped arrows has been changed.
Spectral Arrow (item) JE2.png The particular sprite texture for spectral arrows has been changed.
18w47a Arrows can now be generated inside of pillager outpost chests.
18w50a Arrows tin can now be found in chests in fletcher houses.
19w11a Fletcher villagers now sell tipped arrows.
19w13a Any regular or tipped pointer can be obtained as a reward item from fletcher villagers when the actor has the Hero of the Village status effect.‌
ane.xiv.1 Pre-Release 2 Flaming arrows can now light campfires.
ane.16 20w16a Arrows and spectral arrows now generate in bastion remnant chests.
1.16.two 20w28a Spectral arrows can at present be obtained through bartering with piglins.
20w30a The average yield of spectral arrows from bastion remnant chests have been substantially increased.
1.17 21w11a Spectral Arrow JE3.png The texture of the spectral arrow is now have been changed.
21w13a The unused original texture of the arrow[6] take been removed.
Pocket Edition Blastoff
v0.two.0 Arrow (item) JE1 BE1.png Added arrows. They are currently unobtainable and serve no purpose.
v0.3.3 Arrow JE2 BE1.png Arrows now serve as ammunition for bows.
Added skeletons, which drop arrows when they die.
Arrows are at present craftable.
v0.v.0 Arrows can now be obtained subsequently activating the under reactor.
v0.12.1 build 1 Arrows on fire now set the entities they hit on fire. Before, arrows could exist on fire (similar other entities), merely they would not set what they hit on burn, and there was no enchantment to fire flaming arrows.
Arrows on fire tin can now ignite TNT.
An underwater arrow at present loses all velocity afterward a few blocks and slowly falls.
Arrows are no longer available from the under reactor.
v0.xiii.0 build i Arrows now update sand and gravel.
v0.15.0 build 1 Arrow of Fire Resistance JE1 BE1.png Arrow of Harming JE1 BE1.png Arrow of Healing JE1 BE1.png Arrow of Invisibility JE1 BE1.png Arrow of Leaping JE1 BE1.png Arrow of Night Vision JE1 BE1.png Arrow of Poison JE1 BE1.png Arrow of Regeneration JE1 BE1.png Arrow of Slowness JE1 BE1.png Arrow of Strength JE1 BE1.png Arrow of Swiftness JE1 BE1.png Arrow of Water Breathing JE1 BE1.png Arrow of Weakness JE1 BE1.png Added tipped arrows.
Tipped arrows are made by using cauldrons filled with potions.
Arrows can at present be found inside dispensers in jungle temples.
v0.16.0 build four Arrow of Decay BE1.png Added the Arrow of Decay.
Arrows of Decay currently have a white pixelated texture.
Pocket Edition
one.0.0 alpha 0.17.0.1 Tipped arrows are now craftable, but they can even so exist obtained by using cauldrons filled with potions.
1.0.4 blastoff one.0.4.0 Arrows are now sold by fletcher villagers.
one.one.0 alpha 1.1.0.0 The entity ID has been changed from arrow.skeleton to pointer.
alpha 1.1.0.9 Arrow of Decay BE2.png The texture of arrows of Decay has been inverse.
Boulder Edition
one.v.0 beta 1.5.0.iv Arrow of the Turtle Master JE1 BE1.png Added the Arrow of the Turtle Master.
1.half dozen.0 beta one.half dozen.0.five Arrow of Slow Falling JE1 BE1.png Added the Arrow of Ho-hum Falling.
one.8.0 beta 1.viii.0.10 Arrows can at present be used as ammo for the new crossbows.
1.9.0 beta 1.9.0.0 Added pillagers, which driblet arrows upon expiry.
beta 1.9.0.ii Arrows and tipped arrows can now be used to arts and crafts fletching tables.
1.10.0 beta ane.10.0.iii Arrow of Fire Resistance JE2 BE2.png Arrow of Harming JE2 BE2.png Arrow of Healing JE2 BE2.png Arrow of Invisibility JE2 BE2.png Arrow of Leaping JE2 BE2.png Arrow of Luck JE2 BE2.png Arrow of Night Vision JE2 BE2.png Arrow of Poison JE2 BE2.png Arrow of Regeneration JE2 BE2.png Arrow of Slowness JE2 BE2.png Arrow of Strength JE2 BE2.png Arrow of Swiftness JE2 BE2.png Arrow of Water Breathing JE2 BE2.png Arrow of Weakness JE2 BE2.png Arrow of the Turtle Master JE2 BE2.png Arrow of Slow Falling JE2 BE2.png Arrow of Decay BE3.png The detail sprite textures of tipped arrows take been changed.
Arrows tin at present be found in pillager outpost chests.
Arrows tin can now intermission chorus flowers.
1.eleven.0 beta 1.11.0.1 Arrows can now be plant in village fletcher chests.
Flaming arrows tin can now calorie-free campfires.
beta 1.11.0.four Fletcher villagers at present sell 5 arrows for one emerald.
Various regular tipped arrows tin now be obtained via trading with fletcher villagers.
beta 1.11.0.vii Arrow no longer can be used to craft fletching table.
one.12.0 beta 1.12.0.iii Novice-level fletcher villagers now sell 16 regular arrows instead of 5 arrows.
1.xvi.0 beta 1.16.0.51 Added piglins, which driblet arrows upon decease.
beta 1.16.0.57 Arrows at present generate in bastion remnants chests.
Master-level fletcher villager now always offer 1 of 15 tipped arrows.
Piglins no longer drop arrows upon decease.
i.sixteen.100 beta one.16.100.54 Arrows can now exist obtained through bartering.
Legacy Console Edition
TU1 CU1 1.00 Patch 1 ane.0.1 Arrow JE2 BE1.png Arrow (item) JE1 BE1.png Added arrows.
TU31 CU19 1.22 Patch 3 An underwater pointer now loses all velocity later a few blocks and slowly falls.
A flaming arrow underwater at present gets extinguished.
TU46 CU36 1.38 Patch fifteen Arrow of Fire Resistance JE1 BE1.png Arrow of Harming JE1 BE1.png Arrow of Healing JE1 BE1.png Arrow of Invisibility JE1 BE1.png Arrow of Leaping JE1 BE1.png Arrow of Luck JE1 BE1.png Arrow of Night Vision JE1 BE1.png Arrow of Poison JE1 BE1.png Arrow of Regeneration JE1 BE1.png Arrow of Slowness JE1 BE1.png Arrow of Strength JE1 BE1.png Arrow of Swiftness JE1 BE1.png Arrow of Water Breathing JE1 BE1.png Arrow of Weakness JE1 BE1.png Added tipped arrows.
Spectral Arrow (item) JE1.png Added spectral arrows.
Spectral arrows are currently unobtainable and practice non whatever furnishings.
TU57 CU49 i.56 Patch 27 one.0.7 Spectral arrows now have furnishings but are not craftable. They tin can be obtained only via inventory editing.
TU69 1.76 Patch 38 Arrow of the Turtle Master JE1 BE1.png Arrow of Slow Falling JE1 BE1.png Arrow of Decay BE2.png Added the Arrow of the Turtle Master, Slow Falling and Decay.
1.ninety Arrow of Fire Resistance JE2 BE2.png Arrow of Harming JE2 BE2.png Arrow of Healing JE2 BE2.png Arrow of Invisibility JE2 BE2.png Arrow of Leaping JE2 BE2.png Arrow of Luck JE2 BE2.png Arrow of Night Vision JE2 BE2.png Arrow of Poison JE2 BE2.png Arrow of Regeneration JE2 BE2.png Arrow of Slowness JE2 BE2.png Arrow of Strength JE2 BE2.png Arrow of Swiftness JE2 BE2.png Arrow of Water Breathing JE2 BE2.png Arrow of Weakness JE2 BE2.png Arrow of the Turtle Master JE2 BE2.png Arrow of Slow Falling JE2 BE2.png Arrow of Decay BE3.png The item sprite textures of tipped arrows have been changed.
Spectral Arrow (item) JE2.png The item sprite texture for spectral arrow has been changed.
New Nintendo 3DS Edition
0.ane.0 Arrow JE2 BE1.png Arrow (item) JE1 BE1.png Added arrows.
Arrow of Fire Resistance JE1 BE1.png Arrow of Harming JE1 BE1.png Arrow of Healing JE1 BE1.png Arrow of Invisibility JE1 BE1.png Arrow of Leaping JE1 BE1.png Arrow of Night Vision JE1 BE1.png Arrow of Poison JE1 BE1.png Arrow of Regeneration JE1 BE1.png Arrow of Slowness JE1 BE1.png Arrow of Strength JE1 BE1.png Arrow of Swiftness JE1 BE1.png Arrow of Water Breathing JE1 BE1.png Arrow of Weakness JE1 BE1.png Added tipped arrows.

Historical sounds:

Sound From to Pitch
? ? ?

Issues [ ]

Issues relating to "Arrow" are maintained on the bug tracker. Study bug there.

Trivia [ ]

  • By default, arrows fly slightly offset to the right. If the thespian stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a betoken slightly to the right of the crosshair. If the role player switches their chief hand to exist the left hand in options, the arrows instead cluster to the left.
  • Arrows fired at Under Portals often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the cake.
  • Arrows stuck in blocks vibrate upon a world reload.[7]
  • Although endermen teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow impairment.
  • In Bedrock Edition, even if a tipped arrow is blocked with a shield, while the direct harm from the arrows is negated, the role player still gets the effect from the tipped pointer.[8]

Gallery [ ]

References [ ]

  1. MC-128845 – resolved as "Works as Intended"
  2. MC-83933
  3. MC-158539
  4. MC-84253
  5. MC-82809
  6. Arrow (texture) JE2.png /nugget/minecraft/textures/entity/arrow.png
  7. MC-93992 – "Pointer shakes when earth loads" resolved as "Won't Fix"
  8. MCPE-52904

Source: https://minecraft.fandom.com/wiki/Arrow

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